I figured out how to edit dialogue in Shadow Hearts II. It’s stored separately than stuff used in battle or menus, and is save and loaded on a per-area basis.
Only real issue is the fact that character limitations are really inconsistent in these sections of the text. Names in particular suck, since Nicolai will only fit “Nicola” in the text box, while Lenny can only fit Lenn. Dispite the fact that Veronica, a name with MORE characters than either of those, fit just fine.
Something I’ve been working on. Dialogue is not translated, so far I’ve only gotten Character names (Except Joachim and Kurando, those are stored elsewhere for some reason), attacks, skills, enemy names, and Items.
the biggest fucking farce in the whole emoji movie trailer is the fact that one of the inhabitants of the ‘place where emojis that nobody uses go’ or whatever was the eggplant emoji
Now that I’ve got a working Emulator, I’m slowly figuring out how to mod one of my favorite games ever, Shadow Hearts: Covenant
So far, I’ve figured out how to name characters, as well as Party modifiers in the NTSC-UC version. So far: Veronica BARELY exists and is unplayable, and Lenny is fully playable but only with a few workarounds.
I’ll post more on this soon
Update: I was wrong about Veronica not being in there.
Now that I’ve got a working Emulator, I’m slowly figuring out how to mod one of my favorite games ever, Shadow Hearts: Covenant
So far, I’ve figured out how to name characters, as well as Party modifiers in the NTSC-UC version. So far: Veronica BARELY exists and is unplayable, and Lenny is fully playable but only with a few workarounds.